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Insidia wow
Insidia wow











insidia wow
  1. #Insidia wow how to
  2. #Insidia wow Patch
  3. #Insidia wow full
  4. #Insidia wow trial

This means that as Horde you will need 11% hit or 289 rating. Due to the racial here you will gain an additional 1% hit. The last thing that affects hit is being a Draenei. In 10 mans you may not have one of these debuffs, if that is the case you need to try and adjust your hit accordingly. These also provide an additional 3% to hit when up on a target.

insidia wow

When you raid in 25 man you should always have either a Shadow Priest for Misery or a Balance Druid for Improved Faerie Fire. You will always have this talent so now we are looking for 14% more. The first 3% is done by your Talent Elemental Precision. So this is the amount we have to make up for.

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It's unlike the other stats because when you don't have enough it's by far your best stat but as soon as you have the desired amount to make your spells "unmissable" then it's completely useless.Ī standard boss has a 17% chance to full resist your spells causing a "miss".

insidia wow

This is the absolute most important stat.

#Insidia wow how to

There are several different stats that are key to playing an Elemental Shaman and so let's look at them individually and then how to collectively balance them. You can also switch out the points in Nova -> Convection if you think you will never AoE (unlikely). If you feel you really need the mana or for a specific fight, go with this one. If you play correctly though this extra mana should not be needed and survival will play a more important role in your spec. It has Elemental Warding which can save your life in a lot of situations and ease the job for your healers. This is the build you should be using most of the time. I'm only including the 2nd one because some people seem to like it, I really wouldn't use it however unless there is zero chance you are going to die and you really need extra mana. There are two viable talent specs that you can use. The aim of this guide is not to get heavily into mathematics but focus more on how you play and what to think about when you select gear upgrades and such There is a huge amount of theorycrafting going around about Elemental. We will get into Haste a lot more later on in the guide but it does mean that there's a lot more to it than just spamming a static rotation endlessly. This will boost your damage a lot compared to using your buffing totem.Įlemental is a fun spec to play but it is one of those things that's easy to play decently and hard to play perfectly due to the issues with Haste that arise. This is amplified in 3.3 in that in 25 man raids you will find yourself not needing to use Totem of Wrath (due to a Retribution/Protection Paladin and Demonology Warlock), resulting in using a damaging fire totem. All of this buffing aside, we can still do excellent Single Target and AoE damage. It is possible for any other Shaman however to provide the 5% haste buff.

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While you can get the crit from a Druid, the range is quite low and that can mean that not everyone is buffed ( Changing in next patch (Thanks khalts). These 2 buffs cannot be done by any single other class and thus makes the Elemental Shaman a traditionally strong choice for a raid spot. Your main raid buffs however are usually going to be Elemental Oath giving 5% Spell Crit and Wrath of Air Totem giving 5% Spell Haste. While this buff may often be overwritten by Demonic Pact in 25 man raids, it offers an excellent buff for smaller raids and also is combined with the 3% crit debuff on all nearby targets. Firstly you can give 280 Spell Power for your raid. I think having played the same spec for such a long time it's quite nice to just be something else but still be playing Shaman.Įlemental Provides a lot of good raid buffs. Things have now changed signficantly for me and I find myself playing Elemental as my main spec (due to a number of factors) and I'm also enjoying it more. Once Molten Core was released I was very much pulled into playing Resto and have played that as my Main PvE spec for coming on 5 years. I was much more focused on World PvP back then and with the spec at lvl 60 that had Nature's Swiftness you could also heal pretty well. When I first made my Shaman I had the intent of making it Elemental. The guys from Allvatar have conducted an interview (in English) both with The king as Sco.I may use these abbreviations during the guide. While Method landed with the following configuration: You can see the rules in the original post although a last minute modification was added, which consisted of defeating Mimiron in Hard Mode.įinally, it was Ensidia who was victorious with the following team configuration:

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A couple weeks ago, deaddy informed us that Ensidia and Method would face off in a titanic duel in a time trial to clean up Ulduar.













Insidia wow